Holy Grail Wars

A political and Combat based RPG Fourm based on the Fate/Zero and Fate/StayNight Series. Take Control of a Magus or Heroic Spirit and fight to obtain the holy grail!
 
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     Diarmuid Ua Duibhne (wip)

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    Posts : 98
    Join date : 2015-03-14

    PostSubject: Diarmuid Ua Duibhne (wip)   Wed Apr 01, 2015 11:25 pm

    Name:Diarmuid Ua Duibhne
    Classes: Lancer

    Appearance:


    Equipment:

    Skills (3):
    Eye of The Mind B
    Mystic eye C


    Noble Phantasms:

    ■ Gae Dearg: Red Rose of Exorcism
    Rank: B
    Type: Anti Unit
    A two meter long spear that renders magical enhancements and projections useless by severing all ties with prana. he normally keeps it wrapped in a talisman cloth to seal its abilities and keep it from revealing his identity. Unlike most noble phantasms it's name doesn't need to be called for it's ability to activate. This spear can pass through magic armor, and barriers like they were nothing. As long as an object with a magical effect is touching the tip of this spear all of it's enchantments are nullified.

    ■ Gae Buidhe: Yellow Rose of Mortality
    Rank: B
    Type: Anti Unit
    A cursed spear 1.4 meters long that inflicts wounds that cannot be healed naturally or with magecraft. It was a gift given to Diarmuid Ua Duibhne by Manannán mac Lir, the king of fairies, and he normally keeps it wrapped in a talisman cloth to seal its abilities and keep it from revealing his identity. Unlike most noble phantasms it's name doesn't need to be called for it's ability to activate.

    ■ Moralltach: The Great Fury
    Rank: B
    Type: Anti Unit
    Morlalltach is a straight sword 1.2 meters in length. When it's blade comes into contact with a non-magical item who's rank is equal to or less than Moralltach's the item shatters.

    ■ Beagalltach: The Little Fury
    Rank: B
    Type: Anti Unit
    A Sword .8 meters in length. Beagaltach leaves no blow or stroke unfinished. The Blade always travels the exact distance it was intended. Blowing through any objects that get in it's way. It doesn't necessarily cut through them, simply forces them out of the way. Unless of course they can't be moved!

    Magic:

    Advantages/Disadvantages:

    History:

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