Holy Grail Wars
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Holy Grail Wars

A political and Combat based RPG Fourm based on the Fate/Zero and Fate/StayNight Series. Take Control of a Magus or Heroic Spirit and fight to obtain the holy grail!
 
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» Spywerk Reminder
Independent Action Emptyby Red Tue May 16, 2017 12:32 am

» Possession
Independent Action Emptyby Red Fri Feb 19, 2016 8:43 pm

» Spirit Walk
Independent Action Emptyby Red Fri Feb 19, 2016 8:42 pm

» Lancelot of The Lake
Independent Action Emptyby Red Fri Feb 19, 2016 7:53 pm

» Banshee's Wail
Independent Action Emptyby Manasa Fri Feb 19, 2016 4:20 pm

» Poltergeist
Independent Action Emptyby Manasa Fri Feb 19, 2016 4:09 pm

» Lich Form
Independent Action Emptyby Manasa Fri Feb 19, 2016 1:49 am

» Undead Dragon
Independent Action Emptyby Manasa Fri Feb 19, 2016 1:32 am

» Manor Rules, and Creation (wip)
Independent Action Emptyby Red Thu Feb 18, 2016 2:59 pm

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     Independent Action

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    Red
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    Red


    Posts : 98
    Join date : 2015-03-14

    Independent Action Empty
    PostSubject: Independent Action   Independent Action EmptyThu Mar 19, 2015 11:04 pm


    Name: Independent Action
    Back Ground: This skill allows for servants to enter threads without their master. At the higher ranks they can even survive in the world even after their master is killed.

    Stats:
    EX: So long as the holy grail keeps them in this world the servant can move about the world with full freedom and zero reliance on a Master for Anything. Though powerful servants at this rank are likely impossible to control without command seals.
    A: Servant can remain in this world indefinitely even without a Master. However, in order to activate their Noble Phantasm, it is necessary to first acquire an extra supply of prana from alternative sources.
    B: Can remain in this world for a week even after losing his Master. However, to use Noble Phantasms, back up from the Master is necessary.
    C: Capable of remaining in this world for two days without an established contract. Also capable of living on for a short period of time after suffering extensive damage.
    D: Capable of remaining in this world for one day without an established contract.
    E: The Servant can enter into a thread without their master, but may not engage in battle.

    Requirements:
    Archer
    Canon: Yes
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