Holy Grail Wars
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Holy Grail Wars

A political and Combat based RPG Fourm based on the Fate/Zero and Fate/StayNight Series. Take Control of a Magus or Heroic Spirit and fight to obtain the holy grail!
 
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» Spywerk Reminder
Manor Rules, and Creation (wip) Emptyby Red Tue May 16, 2017 12:32 am

» Possession
Manor Rules, and Creation (wip) Emptyby Red Fri Feb 19, 2016 8:43 pm

» Spirit Walk
Manor Rules, and Creation (wip) Emptyby Red Fri Feb 19, 2016 8:42 pm

» Lancelot of The Lake
Manor Rules, and Creation (wip) Emptyby Red Fri Feb 19, 2016 7:53 pm

» Banshee's Wail
Manor Rules, and Creation (wip) Emptyby Manasa Fri Feb 19, 2016 4:20 pm

» Poltergeist
Manor Rules, and Creation (wip) Emptyby Manasa Fri Feb 19, 2016 4:09 pm

» Lich Form
Manor Rules, and Creation (wip) Emptyby Manasa Fri Feb 19, 2016 1:49 am

» Undead Dragon
Manor Rules, and Creation (wip) Emptyby Manasa Fri Feb 19, 2016 1:32 am

» Manor Rules, and Creation (wip)
Manor Rules, and Creation (wip) Emptyby Red Thu Feb 18, 2016 2:59 pm

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 Manor Rules, and Creation (wip)

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Red
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Red


Posts : 98
Join date : 2015-03-14

Manor Rules, and Creation (wip) Empty
PostSubject: Manor Rules, and Creation (wip)   Manor Rules, and Creation (wip) EmptyThu Feb 18, 2016 2:59 pm

Manors are strongholds, and safe havens for a Mage Family. They are where a Mage family can conduct their arts in a safe environment.

For 500,000 A family can buy a Manor in any location they desire.

The Basic Manor is two stories tall. It possesses: A parlor room, living room, kitchen, four bedrooms, three baths, and a small basement where magical practice can be held. Besides this they also come with a large garden which surrounds the house for 20 meters in every direction.

Manors can be upgraded and expanded upon in numerous ways.

Another Room can be added onto the Manor for 100,000 Geld.
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