Holy Grail Wars

A political and Combat based RPG Fourm based on the Fate/Zero and Fate/StayNight Series. Take Control of a Magus or Heroic Spirit and fight to obtain the holy grail!
 
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 Hero Creation Rules

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Red
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Red

Posts : 98
Join date : 2015-03-14

Hero Creation Rules Empty
PostSubject: Hero Creation Rules   Hero Creation Rules EmptyWed Mar 18, 2015 10:55 pm

Here is where you create the heroes you wish to summon during the holy grail wars.

In most cases only one Hero may be created for a specific historic figure.However if their legend varies so wildly that all aspects can not be shown by a single class then you may be allowed to create another Form.


Name:
Classes: Any classes this Hero is eligible for.

Appearance: Go Crazy! We have a girl version of king Arthur here, use that artistic license!

Equipment: Beyond noble phantasms a Hero can start with Six Points worth of normal equipment. Be it Armor, weapons, or items. (All Items must be created and approved before the hero can be summoned.)

Skills (3): A Hero must have three skills. You have nine points to distribute as you see fit. However keep in mind that EX Ranks are extremely rare, so you better have a good reason if you decide to go for one.

Noble Phantasms: You can Create as many noble phantasms as you like for a servant so long as it makes sense for their character.

Advantages/Disadvantages: To keep with role play Certain characters have strengths and weaknesses. Not to mention codes of honor, and other such annoying things. Here you can flesh those things. out. Having a huge drawback in a certain area, could mean that they have a strength in a different field.

History: Give us a background of the Hero, and why they are in this form.

Catalyst: The Object that a master can use to bring a Hero into the world. This can either be general or specific depending on the hero. A piece of fabric from their cape, or pendant that belonged to the hero.

Code:
[color=#660000]Name[/color]:
[color=#ff0000]Classes[/color]: Any classes this Hero is eligible for.

[color=#00ffff]Appearance[/color]: Go Crazy! We have a girl version of king Arthur here, use that artistic license!

[color=#000099]Equipment[/color]: Beyond noble phantasms a Hero can start with Six Points worth of normal equipment. Be it Armor, weapons, or items. (All Items must be created and approved before the hero can be summoned.)

[color=#00ffff]Skills[/color] (3): A Hero must have three skills. You have nine points to distribute as you see fit. However keep in mind that EX Ranks are extremely rare, so you better have a good reason if you decide to go for one.

[color=#6600ff]Noble Phantasms[/color]: You can Create as many noble phantasms as you like for a servant so long as it makes sense for their character.

[color=#990099]Magic[/color]: Do they have a spell or magic that only they can use? If so, what field of magic do they study?

[color=#ff9933]Advantages/Disadvantages[/color]: To keep with role play Certain characters have strengths and weaknesses. Not to mention codes of honor, and other such annoying things. Here you can flesh those things. out. Having a huge drawback in a certain area, could mean that they have a strength in a different field.

[color=#006600]History[/color]: Give us a background of the Hero, and why they are in this form.

[color=#ff9933]Catalyst[/color]: The Object that a master can use to bring a Hero into the world. This can either be general or specific depending on the hero. A piece of fabric from their cape, or pendant that belonged to the hero.


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