Holy Grail Wars
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Holy Grail Wars

A political and Combat based RPG Fourm based on the Fate/Zero and Fate/StayNight Series. Take Control of a Magus or Heroic Spirit and fight to obtain the holy grail!
 
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» Spywerk Reminder
True Magic Emptyby Red Tue May 16, 2017 12:32 am

» Possession
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» Spirit Walk
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» Lancelot of The Lake
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» Banshee's Wail
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» Poltergeist
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» Lich Form
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» Undead Dragon
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» Manor Rules, and Creation (wip)
True Magic Emptyby Red Thu Feb 18, 2016 2:59 pm

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 True Magic

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Red
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Posts : 98
Join date : 2015-03-14

True Magic Empty
PostSubject: True Magic   True Magic EmptyFri May 22, 2015 1:26 am

A class of mystery that surpasses Magecraft and all current sciences of this age. It represents events that are unachievable through the mere expenditure of time and resources, so no matter the difficulty, events brought about through such methods will never be seen as Magic. It is considered the ultimate accomplishment of a Magus, and only within the grasp of those who have accessed the Swirl of the Root.

Both skill and a tree of Magic. This tree replaces a Mages Basic spells with a higher class of magic. Spells of this type are powerful, and can be performed without incantations or even preparation.

Spells from the Basic tree of magic are treated as if they are one rank higher in speed and power without costing any more manna.

No modern mages currently know this magic, and most Heroic Spirits born after Europe's Enlightenment don't either.
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